Friday 22 April 2011

First Animatic Flyby



This is the first draft of the intro shot, showing the spit. The idea is to have clouds in the foreground with gaps where we can see the ground below. As clouds come into view you get to see the spitfires shadow and then the spitfire itself came into view panning from back to front then slowing down. The spitfire banks to the left away from the camera and reviles its path with a matte painting of Biggin hill in the distance.

The pilot will be animating looking around as he fiddles with controls and switches then a quick glance before banking off away from camera.

Random green and white rectangles are to represent the clouds and ground. Ground being Green, white being clouds. Basic but easy way to plan things out.




Second shot with spitfire flying pass quite close to camera. This shot can either be matte painting or real footage with matte painting elements adding in which might be a good experiment. The idea behind this shot is to have the plan entering from the left flying across the screen and the camera pans around following it as it straightens up showing Biggin hill in the background with the plane flying towards it.

Rocket Girl Part of Project

http://rocketgirloliverkane.blogspot.com/

Here is the link to the other project I am working on during this term for a 3rd Year project. Also there is a tap at the top where you can follow that onto the blog as well.

Day 01 of Filming: Flyby

Today we had our first day of filming!

It was more of a learning experience that we thought. We had an idea to setup out tracking grid with little sticks with red tape on. We took over the field and set all 36 up when we found out the camera couldn't see them. We tried to make the tracking markers bigger however it was not to be, the camera couldn't pick them up as the movement of the camera blurred the images to much so they were lost.

What we had to do for this test was to use myself, Sanjay, Joe and Nick to stand in place as the tracking markers so greg could track us!

Below is the final track footage which greg didn't need us for tracking in the end but was worth the test! Nick has started the animation but we plan to take this to the next step soon when we get some textures done. But these first filming days are mainly to build concepts and get some idea what our clients want.

Client Blog

http://spitfiretuck.blogspot.com/

Here is the Link to the Client Blog. Where we plan to upload all the tests and model we want the clients to give feedback on. We plan to do Weekly's where each friday we upload all we have done up to that day. This will show that we are working and keep the clients informed and up to date.

Model Spitfire Development

For this Project I need to model two main things!

First being the Spitfire which is the hero of all the shots we plan to do. Second one is the pilot which won't play a major role in things but still a challenging model that I plan to take further either during this project or for the production of the film.

OK! so Plane. The Spitfire Version is the MK1 which was flown by Robert Stanford Tuck who is the hero and main character of the production. He normally flew a Hurricane but in the period when the film was set  it was a Spitfire.

So first thing I have done is start gathering some Reference images. The version of the plane changes but its generally about the shape at the moment more than the finer details.
















Project Introduction & Brief

For this Project, me and the group are working as the VFX team for our client who is a Director from Framestore. We also have the writer and producer working with us closely as he has a lot of knowledge in what planes should look and move like.


The film is based on a famous Spitfire pilot called Tuck and we are going to be making shots to show a spitfire flying, swooping, banking and landing in CG.


The idea behind the brief that I have discussed with Chris (Director) and Greg (Write and Producer) is that we are their R&D department (Research & Development). They aren't sure how to shoot this film and weather its easier to make fully cg shots or to film on location. What we are here to do is do is to experiment with methods of making a CG Spitfire Plane looking real! The key thing about this project is Realistic. We plan to make 3 shots:


Cg & live action- This style of shot is for the idea of shots looking up at the plane seeing it fly over etc. So we will be testing how to track this and how to make sure it fits the live action.


Fully CG Shots - This shots are for the more fully in the air shots. So maybe dog fights or general shots that need the plane to be high up, which makes for filming very expensive which our client doesn't have so CG would be the way forward. We will test out a number of shots and methods using matte paintings and dynamics to give the impression of the planes flying high.




We plan to make many tests and examples for our clients but at the end of this project we want to have three shots to show that we have developed the idea of how we could make the Spitfire and the shots needed for the real production which we plan to start after this project is completed in the summer.


- I will be VFX supervisor during this project as well as modeler and texturing artists
- Stephanie joy: Compositor and Matte Painter
- Sanjay Sen: Rigger and Lighting
- Greg Martin: VFX TD and Tracker
- Nick Georgeou: Animator
- Joe Henson: Animator