Friday 20 May 2011

Spitfire texture Draft 02



Above is the Turntable of the first fully textured drat of the exterior elements of the Spitfire. I have no sent this turntable to the clients to get some feedback and thoughts. During that time I plane to start on the interior and start getting that textured ready for first renders by the end of next week.

Below are a selection of images showing the development of the colour and textures of the exterior. Alot of it was tweak colours and dirt here and there to give that look of wear and tear. For some of the objects I textured completely in Mudbox as I have learnt some nice techniques to get some nice texture outcome.






 The image below and above show the example of myself tweaking the colours and saturation of different elements to make sure they blend together. Top image shows how I brightened up some of the textures as they seems to dark and no variation in colour.



Spitfire Texture Draft 01

Friday 6 May 2011

Model Development: Pilot Base Mesh


Concept shot 02- Joe Animation



Here is a Render I did ready to show the clients what we had so far of the animation. I added some blur to give the sense of depth and to test how we could play with the views focus using blurring. The clients liked the shot. They thought the animation needed some tweaking, so Joe has been given the notes to work from.

My next plan is to maybe start some motion blur to start getting to see how long the render take and to see the effect as most of the rendering will need motion blur as we have moving cameras.

Animation Dev



Here are two concepts for two different shots we filmed on film day 02! we like the idea of playing with groups of planes and develop a tag team idea where they fly as a unit. As for the main production it would be needed.

The idea for the top shot was to have the planes fly over head as a group, not in a real army formation but as a general follow the leader role. But we wanted to play with more of the movements. So we have one high then mid level then finally a low flying spitfire to finish it off. They all pull different types of banking to test out a few variations of how to turn. So this shot gives a wide range of development and ideas on how to maybe film these type of shots or how to work with groups of planes.






The is the second concept with the footage we have chosen. This is only two spitfires, coming together to fly off. We wanted a nice sweeping shot where we follow a peaceful spit on its on, then have a fast entrance of a close low flying spit where I feel adds a nice comparison and gives us the chance of getting close to the plane from the ground level which is where most people see planes, whilst looking up so I liked that kind of hand held camera moment catching these two planes in action.

Film Day 02!

So we went filming again this week. This time we traveled a lot further to reach the site. We found a hill that was only habited but a few sheep and have tried to get some more landscape shots that would give us loads of room to try get some beauty shots of the spitfire! This time we didn't haven't to worry about the tracking markers as greg has worked out a way to track without them.

Model Development: Modeling and Texturing Dev

Below shows the development of the bump elements underneath the plane. The top image shows some improvement but still along way to go before I am happy with the result as the center park of the plane seems that the line isn't clean so looks like the panels are fading which is not wanted.



 The images below show the bump development at the front! the image below shows the final render of that development, I was fairly happy with the outcome and will have to do the same with underneath and back aparts of the plane.




The image above shows an image of the model with elements of the wing starting to be added as well as first tests at the bump map. The problem I had was that I had to hand paint all the bump maps, black areas for parts I want to intrude such as panels and white areas for the bolts to extrude. I had to play with opacity in Photoshop and bump value in maya to get the right look.

At first I was concentrating on the main body as thats the main thing we will be focusing on and the area with the most detail needed.

Here is a an update on the development of the textures! The first image above shows the texture at an early stage. I was blocking out ruff colours and started placing some of the panels and details. I had planned to use projection in mudbox but with the lack of reference images of the same spitfire made it really difficult to use it. So I had to base it out in mudbox then in photoshop start adding in all the details.


Model Development: Base Mesh Exterior



Above is the Turntable show the development of the model. I have posted it to the clients and they have given good feedback. The like the shape and layout so far.

My personal feelings of the model so far are fairly positive. I want to develop the model so when I subdiv it I keep abit more shape and more defined edges. I want to work on the cockpit more as at the moment I feel its abit empty when a cockpit should be busy and packed.