Friday 22 April 2011

Project Introduction & Brief

For this Project, me and the group are working as the VFX team for our client who is a Director from Framestore. We also have the writer and producer working with us closely as he has a lot of knowledge in what planes should look and move like.


The film is based on a famous Spitfire pilot called Tuck and we are going to be making shots to show a spitfire flying, swooping, banking and landing in CG.


The idea behind the brief that I have discussed with Chris (Director) and Greg (Write and Producer) is that we are their R&D department (Research & Development). They aren't sure how to shoot this film and weather its easier to make fully cg shots or to film on location. What we are here to do is do is to experiment with methods of making a CG Spitfire Plane looking real! The key thing about this project is Realistic. We plan to make 3 shots:


Cg & live action- This style of shot is for the idea of shots looking up at the plane seeing it fly over etc. So we will be testing how to track this and how to make sure it fits the live action.


Fully CG Shots - This shots are for the more fully in the air shots. So maybe dog fights or general shots that need the plane to be high up, which makes for filming very expensive which our client doesn't have so CG would be the way forward. We will test out a number of shots and methods using matte paintings and dynamics to give the impression of the planes flying high.




We plan to make many tests and examples for our clients but at the end of this project we want to have three shots to show that we have developed the idea of how we could make the Spitfire and the shots needed for the real production which we plan to start after this project is completed in the summer.


- I will be VFX supervisor during this project as well as modeler and texturing artists
- Stephanie joy: Compositor and Matte Painter
- Sanjay Sen: Rigger and Lighting
- Greg Martin: VFX TD and Tracker
- Nick Georgeou: Animator
- Joe Henson: Animator

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